《三角洲行动》-系统策划(活动向)
Core
Design and implement in-game systems including event gameplay mechanics and player progression systems to drive user engagement across the lifecycle.
Role type
Senior IC game systems designer (events)
Builds
In-game event systems and player progression features
Domain
Mobile gaming (FPS/TPS)
Deliverable
production ML models | product features
Required skills
Game systems design, event mechanics design, player lifecycle management, data analysis, competitive analysis
Preferred skills
FPS/TPS game experience, PC game development experience
Responsibilities
Design event gameplay and progression systems, develop engagement strategies based on user lifecycle stages, analyze data to optimize systems, monitor competitor operations and user needs
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