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UE微恐轻动作项目-主关卡

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Lead level design for a cooperative PVE extraction shooter with light action mechanics, defining level systems, pacing, and spatial rules for a team-based conflict experience.

Role type

Senior Level Design Lead (UE)

Builds

Modular, semi-procedural levels for a multiplayer extraction game

Domain

Video Games / Level Design / Unreal Engine

Required skills

Level design, PVE mechanics, extraction gameplay, light action systems, spatial reasoning, pacing design, UE Editor, Blueprints, performance optimization, modular level creation, team leadership

Preferred skills

Box design methodology, multi-team conflict design, data-driven iteration, outsourcing management

Technologies

Unreal Engine, Blueprints, Level Editor

Responsibilities

Define PVE and PVEVP level systems, pacing curves, and quality standards; Lead the full production lifecycle from concept to launch; Coordinate cross-functional teams for gameplay, combat, narrative, and audio; Establish modular level production standards and component libraries; Optimize level quality and replayability using data and player feedback

Seniority

Senior, hands-on IC with leadership responsibilities

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