UE微恐轻动作项目-主关卡
Core
Lead level design for a cooperative PVE extraction shooter with light action mechanics, defining level systems, pacing, and spatial rules for a team-based conflict experience.
Role type
Senior Level Design Lead (UE)
Builds
Modular, semi-procedural levels for a multiplayer extraction game
Domain
Video Games / Level Design / Unreal Engine
Required skills
Level design, PVE mechanics, extraction gameplay, light action systems, spatial reasoning, pacing design, UE Editor, Blueprints, performance optimization, modular level creation, team leadership
Preferred skills
Box design methodology, multi-team conflict design, data-driven iteration, outsourcing management
Technologies
Unreal Engine, Blueprints, Level Editor
Responsibilities
Define PVE and PVEVP level systems, pacing curves, and quality standards; Lead the full production lifecycle from concept to launch; Coordinate cross-functional teams for gameplay, combat, narrative, and audio; Establish modular level production standards and component libraries; Optimize level quality and replayability using data and player feedback
Seniority
Senior, hands-on IC with leadership responsibilities