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《三角洲行动》-系统策划(烽火地带模式)

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Design gameplay systems for the 'Fire Zone' mode, including main flow and progression mechanics.

Role type

Gameplay Systems Designer

Builds

Core gameplay loops and progression systems for a tactical shooter game

Domain

Mobile gaming / FPS / Tactical shooter

Required skills

Game systems design, logic rule definition, spreadsheet design, data analysis, competitor analysis, FPS/TPS game experience

Preferred skills

Numerical design, level design, combat design

Technologies

Game engines, data analytics tools

Responsibilities

Design main flow and progression systems for the Fire Zone mode; Collaborate with numerical, combat, and level design teams; Analyze game statistics and player feedback to drive optimization; Monitor competitor operations and product performance.

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