《三角洲行动》-系统策划(全面战场模式)
Core
Design gameplay systems for the 'Full Battlefield' mode, including entry flows, progression systems for levels/weapons/vehicles, and core mechanics like defense/offense/territory control.
Role type
Gameplay Systems Designer (Battlefield/FPS)
Builds
Gameplay systems for a tactical shooter game
Domain
Gaming / FPS / Tactical Shooter
Deliverable
product features
Required skills
Game system design, logic rule design, spreadsheet design, data analysis, competitor analysis, player feedback analysis
Preferred skills
Experience in FPS/TPS games, experience in team-based combat or large-scale battlefield games
Responsibilities
Design entry flows and progression systems for specific game modes; Define design goals focusing on logic rules and growth stage experiences; Analyze game statistics and competitor operations to formulate and implement optimization plans