《三角洲行动》-战斗策划(英雄干员设计方向)
Core
Design tactical equipment and core combat gameplay for operator characters in a realistic extraction shooter and large-scale battle game.
Role type
Senior combat game designer (hero operator design)
Builds
Hero operator characters and their combat mechanics for a tactical extraction shooter
Domain
Gaming (FPS/Extraction Shooter)
Required skills
tactical equipment design, character performance design, narrative integration, core combat mechanics design, combat expression tuning, operation method design, numerical balancing, camera perspective design, level-combat synergy design
Preferred skills
understanding of hero shooters, tactical shooters, and TKV games, data-driven experience optimization, user-driven experience refinement
Technologies
Unreal Engine, Unity
Responsibilities
Design tactical equipment for operator characters and manage their development and iteration; Integrate character performance, narrative, and gameplay design; Design core in-match combat mechanics including combat expression, controls, and numerical balance; Refine the relationship between operator abilities and levels to create effective and skillful combat experiences.