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《三角洲行动》-战斗策划(英雄干员设计方向)

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Design tactical equipment and core combat gameplay for operator characters in a realistic extraction shooter and large-scale battle game.

Role type

Senior combat game designer (hero operator design)

Builds

Hero operator characters and their combat mechanics for a tactical extraction shooter

Domain

Gaming (FPS/Extraction Shooter)

Required skills

tactical equipment design, character performance design, narrative integration, core combat mechanics design, combat expression tuning, operation method design, numerical balancing, camera perspective design, level-combat synergy design

Preferred skills

understanding of hero shooters, tactical shooters, and TKV games, data-driven experience optimization, user-driven experience refinement

Technologies

Unreal Engine, Unity

Responsibilities

Design tactical equipment for operator characters and manage their development and iteration; Integrate character performance, narrative, and gameplay design; Design core in-match combat mechanics including combat expression, controls, and numerical balance; Refine the relationship between operator abilities and levels to create effective and skillful combat experiences.

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