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《三角洲行动》-客户端开发工程师-战斗

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Design and optimize combat modules for a UE4-based FPS game, including character 3C, animations, weapons, and skills.

Role type

Senior IC client-side game engineer (FPS combat)

Builds

Combat systems, character controllers, weapon mechanics, and skill frameworks for a shooter game

Domain

Video games / First-person shooter (FPS)

Required skills

C++, Unreal Engine 4, Gameplay framework, character framework, input systems, camera systems, network synchronization, performance analysis, resource pipeline optimization

Preferred skills

FPS character animation systems, 3C frameworks, mobile synchronization, weapon feel tuning, skill framework design

Technologies

UE4, C++

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