小游戏策划
Core
Designing combat systems, game mechanics, and monetization strategies for tower defense, card, strategy, and battle games.
Role type
Senior IC game systems and combat designer
Builds
Tower defense, card, strategy, and battle games
Domain
Mobile gaming / Strategy & Card games
Required skills
Combat system design, numerical balancing, level design, PVE/PVP mechanics, game economy design, data analysis, probability modeling, logic design
Preferred skills
Experience with WeChat/QQ mini-games, Steam game experience, independent game development
Technologies
Game engines, data analysis tools
Responsibilities
Design combat and numerical systems for tower defense, card, and strategy games; Design PVE/PVP gameplay modes, level progression, and difficulty curves; Plan resource allocation for monetization systems and activities; Collaborate with development, creative, and marketing teams to ensure implementation quality.