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小游戏策划

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Designing combat systems, game mechanics, and monetization strategies for tower defense, card, strategy, and battle games.

Role type

Senior IC game systems and combat designer

Builds

Tower defense, card, strategy, and battle games

Domain

Mobile gaming / Strategy & Card games

Required skills

Combat system design, numerical balancing, level design, PVE/PVP mechanics, game economy design, data analysis, probability modeling, logic design

Preferred skills

Experience with WeChat/QQ mini-games, Steam game experience, independent game development

Technologies

Game engines, data analysis tools

Responsibilities

Design combat and numerical systems for tower defense, card, and strategy games; Design PVE/PVP gameplay modes, level progression, and difficulty curves; Plan resource allocation for monetization systems and activities; Collaborate with development, creative, and marketing teams to ensure implementation quality.

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