灰境行者-系统策划-商业化方向
Core
Design and deliver the overall framework for game monetization systems (shops, battle passes, bundles) and optimize commercial content based on data analysis.
Role type
Senior IC game systems designer (monetization)
Builds
In-game monetization systems, seasonal events, and promotional assets
Domain
Gaming (mobile/PC), monetization, user engagement
Required skills
Game monetization system design, high-DAU F2P game experience, top-tier shooter game monetization knowledge, data analysis, cross-functional coordination, creative design, consumer psychology insight
Preferred skills
Sensitivity to trending media elements, ability to integrate trends into game visuals and events
Technologies
Data analysis tools, game configuration systems
Responsibilities
Design and deliver game monetization system frameworks (shops, battle passes, bundles); Initiate and track commercial assets and optimize based on post-launch data; Design short-term and long-term event systems to boost player activity; Support operations with activity configuration and version promotion; Analyze online data and user behavior to identify monetization and visual improvement opportunities
Seniority
Senior, hands-on IC