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灰境行者-系统策划-商业化方向

Shanghai, China💼 Full-time🗓 2026-09-28

Core

Design and deliver the overall framework for game monetization systems (shops, battle passes, bundles) and optimize commercial content based on data analysis.

Role type

Senior IC game systems designer (monetization)

Builds

In-game monetization systems, seasonal events, and promotional assets

Domain

Gaming (mobile/PC), monetization, user engagement

Required skills

Game monetization system design, high-DAU F2P game experience, top-tier shooter game monetization knowledge, data analysis, cross-functional coordination, creative design, consumer psychology insight

Preferred skills

Sensitivity to trending media elements, ability to integrate trends into game visuals and events

Technologies

Data analysis tools, game configuration systems

Responsibilities

Design and deliver game monetization system frameworks (shops, battle passes, bundles); Initiate and track commercial assets and optimize based on post-launch data; Design short-term and long-term event systems to boost player activity; Support operations with activity configuration and version promotion; Analyze online data and user behavior to identify monetization and visual improvement opportunities

Seniority

Senior, hands-on IC

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