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Systems Engineer - Input Systems

San Jose, United States of America💼 Full-time🗓 2026-08-11 → 2026-09-28

Core

Define system architecture for fusing spatial inputs (hand, wrist, eye, head tracking) with keyboard, mouse, and trackpad to improve input efficiency on Apple vision products.

Role type

Senior Systems Engineer (Input Systems & HCI)

Builds

Low-latency interaction models for head-worn compute platforms paired with Mac

Domain

Consumer hardware, Human-Computer Interaction, Sensor Fusion

Deliverable

production ML models

Required skills

Systems engineering, Sensor fusion algorithms, Multi-modal input systems, Human factors/HCI, Cross-functional requirement decomposition, Human-performance study design

Preferred skills

Quantitative human-performance studies (Fitts's law, WPM), Fatigue measurement methods (EMG, perceived exertion), Novel text-entry/pointing techniques, Publications or patents in spatial interaction

Technologies

macOS integration, Firmware, Sensor stacks

Responsibilities

Define system-level architecture for fused input models, Set and validate input-efficiency targets against Mac baselines, Build measurement methodology for throughput and fatigue, Decompose experience into system requirements, Partner with sensor/display/human factors teams, Run structured human-performance studies

Seniority

Senior, hands-on IC

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