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On-device ML Performance Engineer, Graphics, Games and Machine Learning

Seattle, United States of America💼 Full-time🗓 2026-08-29 → 2026-09-28

Core

Analyze and optimize latency, memory, power, and numerical correctness of ML models on Apple SoCs, ensuring full utilization of ML accelerators.

Role type

Senior IC on-device ML performance engineer (graphics & ML)

Builds

Optimized ML inference stack for Apple Silicon devices (iPhones, Macs)

Domain

Consumer electronics, on-device machine learning, computer architecture

Deliverable

production ML models

Required skills

ML inference optimization, quantization, computer architecture, CPU/GPU internals, memory management, power analysis, Python, C++, shell scripting

Preferred skills

Apple CoreML, MPS Graph, Metal Performance Shaders, MLX, TFLite, ONNX, ExecuTorch, PyTorch, TensorFlow, JAX, MLIR, LLVM, TVM, Xcode, Swift, Objective-C

Responsibilities

Drive on-device performance analysis of Apple SoCs and ML SW stack; Optimize model conversion, compilation, and inference for performance and energy efficiency; Develop tools and scripts to generate and analyze ML performance data; Collaborate across teams to support hardware and software stack delivery; Present ML performance data to stakeholders

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