Simulation Pipeline Technical Artist - Special Projects (Jeff Lind)
Core
Build pipelines and generation tools for 3D assets to support world simulations and synthetic data generation for AI/ML-based products.
Role type
Senior IC simulation pipeline technical artist
Builds
Scalable 3D asset pipelines, procedural content generation systems, and asset libraries for simulation environments
Domain
AI/ML product development, world simulation, synthetic data generation
Deliverable
production ML models
Required skills
Python, USD format and APIs, Maya, Houdini, DCC programming APIs, shading, lighting, texturing, materials, procedural content generation, asset library management
Preferred skills
Digital sculpting, mesh topology, procedural lighting systems, shader creation, procedural materials, Substance Designer, C++
Technologies
USD, Maya, Houdini, Substance Designer, Python, C++
Responsibilities
Develop pipelines and generation tools for 3D assets; optimize asset quality and size for multiple use-cases; build tools enabling procedural and agentic systems to utilize assets; develop tools to improve artist workflow; integrate new materials generation techniques; manage and standardize the asset library for human and agentic use; generate new content to scale asset libraries and broaden simulation scope
Seniority
Senior, hands-on IC
