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《三角洲行动》-数值策划

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Design, configure, and optimize activity gameplay and economy systems for the 'Fire Zone' mode in a tactical shooter game.

Role type

Mid-level game systems designer (economy & activities)

Builds

In-game activity modes and economic systems for a live-service shooter

Domain

Mobile/PC gaming, tactical shooter genre

Required skills

Game economy modeling, data analysis, system design, cross-functional collaboration, user feedback integration

Preferred skills

Experience with extraction shooter mechanics, knowledge of progression systems

Technologies

Game design tools, data analysis platforms

Responsibilities

Design and tune activity gameplay and economy configurations for the Fire Zone mode; Analyze online test data to identify and implement optimization directions; Collaborate with combat, level, and system teams to iterate activity features; Follow up on testing, gather user feedback, and perform continuous optimization.

Seniority

Mid-level, hands-on IC

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