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国风预研项目-动画设计师

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Design and produce core character animations for protagonists, bosses, and elite enemies in a realistic style, from concept to engine implementation for a fighting game.

Role type

Senior 3D Animation Designer (Fighting Game)

Builds

Realistic character animations and combat movesets

Domain

Gaming (Fighting Games)

Required skills

Keyframe animation, motion principles, 3D software (3ds Max, Maya, MotionBuilder), game engine integration (UE5/Unity), pose design, rhythm control, character personality expression

Preferred skills

Experience with 3A action projects, understanding of weight and tension in animation, combat game experience

Technologies

3ds Max, Maya, MotionBuilder, Unreal Engine 5, Unity

Responsibilities

Design and execute core animations for main characters and enemies; Create smooth, rhythmic animations that capture character personality; Integrate animations into game engines using state machines and blueprints; Balance visual impact with performance constraints.

Seniority

Senior, hands-on IC

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