国风预研项目-动画设计师
Core
Design and produce core character animations for protagonists, bosses, and elite enemies in a realistic style, from concept to engine implementation for a fighting game.
Role type
Senior 3D Animation Designer (Fighting Game)
Builds
Realistic character animations and combat movesets
Domain
Gaming (Fighting Games)
Required skills
Keyframe animation, motion principles, 3D software (3ds Max, Maya, MotionBuilder), game engine integration (UE5/Unity), pose design, rhythm control, character personality expression
Preferred skills
Experience with 3A action projects, understanding of weight and tension in animation, combat game experience
Technologies
3ds Max, Maya, MotionBuilder, Unreal Engine 5, Unity
Responsibilities
Design and execute core animations for main characters and enemies; Create smooth, rhythmic animations that capture character personality; Integrate animations into game engines using state machines and blueprints; Balance visual impact with performance constraints.
Seniority
Senior, hands-on IC