《暗区突围》手游-资深3D场景模型设计师(建筑)
Core
Designing and optimizing 3D building models, objects, and textures for game scenes to ensure quality and stylistic consistency.
Role type
Senior 3D Scene Model Designer (Architecture)
Builds
3D game scenes and environments
Domain
Mobile gaming / 3D graphics
Required skills
3D modeling (3ds Max, Maya), PBR workflow, UV mapping, texture baking (AO, normal maps), UE4 engine, architectural modeling, terrain/rock carving
Preferred skills
Mobile game project experience, stone/terrain carving expertise
Technologies
3ds Max, Maya, UE4
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