《三角洲行动》高级系统策划(海外)
Core
Design and implement game systems and activities for the overseas version of a tactical shooter game, focusing on user lifecycle management and market-specific engagement.
Role type
Senior Systems Game Designer (Overseas)
Builds
Combat and non-combat game activities, user lifecycle retention features, and system logic for a tactical shooter.
Domain
Mobile Gaming / Tactical Shooter / Overseas Markets
Required skills
Game systems design, User lifecycle management, Data analysis, Market research (Overseas), Game mechanics design
Preferred skills
Experience with tactical shooters, Experience with RPGs, Experience with extraction shooters, Knowledge of Southeast Asian/Japanese/Korean/European markets
Technologies
Data analysis tools, Game design documents
Responsibilities
Design combat and non-combat activities for the overseas version, Develop user lifecycle engagement strategies from onboarding to churn, Analyze player data to drive system iterations, Collaborate on innovative content for overseas markets
Seniority
Senior, hands-on IC