《王者荣耀》国际版-特效设计
Core
Design and produce high-quality in-game combat effects and lobby performance effects for a MOBA game.
Role type
Senior IC game effects artist (MOBA)
Builds
In-game combat effects, lobby performance effects, new hero visualizations
Domain
Mobile gaming, MOBA
Required skills
3D effects production, Unity engine (particle system, Timeline, Animation), DCC software (3dsMax, Maya, Blender, Houdini), 2D texture creation (Photoshop), rendering pipeline knowledge, color sensitivity, rhythm and impact design
Preferred skills
MOBA game design experience, familiarity with various game genres, understanding of visual technology trends
Responsibilities
Design and produce in-game combat and lobby performance effects; collaborate with designers to develop new hero visuals; iterate and optimize version content; standardize material usage for performance; manage outsourcing vendors for quality and volume