在研项目-资深战斗策划-武器/系统方向
Core
Designing and implementing complete combat systems, weapon mechanics, and tactical gameplay loops for FPS/TPS games.
Role type
Senior Combat Designer (Weapons & Systems)
Builds
Weapon systems, character skills, tactical items, and combat AI behaviors
Domain
Video Games (FPS/TPS)
Required skills
Combat system design, weapon pipeline management, gameplay feel tuning, numerical balancing, editor-based prototyping, tactical AI logic, combat rhythm optimization, data-driven iteration, competitive balance analysis, cross-functional collaboration
Preferred skills
Deep knowledge of FPS/TPS genre, systematic understanding of combat/gameplay/numerical mechanics, ability to deconstruct core combat elements of multiple titles
Technologies
Unreal Engine (Blueprints, Data Asset)
Responsibilities
Design complete combat systems from underlying mechanics to visual presentation; Follow the full production pipeline for weapons including action acceptance and feel tuning; Create combat prototypes, character skills, and tactical item logic using editors; Optimize shooting feel and combat rhythm through data analysis and player feedback
Seniority
Senior, hands-on IC