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在研项目-资深战斗策划-武器/系统方向

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Designing and implementing complete combat systems, weapon mechanics, and tactical gameplay loops for FPS/TPS games.

Role type

Senior Combat Designer (Weapons & Systems)

Builds

Weapon systems, character skills, tactical items, and combat AI behaviors

Domain

Video Games (FPS/TPS)

Required skills

Combat system design, weapon pipeline management, gameplay feel tuning, numerical balancing, editor-based prototyping, tactical AI logic, combat rhythm optimization, data-driven iteration, competitive balance analysis, cross-functional collaboration

Preferred skills

Deep knowledge of FPS/TPS genre, systematic understanding of combat/gameplay/numerical mechanics, ability to deconstruct core combat elements of multiple titles

Technologies

Unreal Engine (Blueprints, Data Asset)

Responsibilities

Design complete combat systems from underlying mechanics to visual presentation; Follow the full production pipeline for weapons including action acceptance and feel tuning; Create combat prototypes, character skills, and tactical item logic using editors; Optimize shooting feel and combat rhythm through data analysis and player feedback

Seniority

Senior, hands-on IC

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