次世代写实场景概念设计师(高级/专家)
Core
Next-gen high-fidelity realistic scene concept design for sci-fi, modern, and realistic projects, including world-building atmosphere maps, landmark concepts, and cinematic keyframes.
Role type
Senior IC next-gen realistic scene concept artist
Builds
Production-ready scene concepts, architectural blueprints, and visual standards for 3D teams in PC/console/high-end cross-platform games
Domain
Video game development (Next-gen realistic/sci-fi)
Required skills
Perspective, lighting, color, composition, architectural styles, industrial design, 3D modeling (Blender/ZBrush/Maya/3ds Max/SketchUp/3DCoat), Unreal Engine 5, AIGC tools
Preferred skills
Unreal Engine 5 lighting and post-processing, AIGC workflow integration
Technologies
Unreal Engine 5, Blender, ZBrush, Maya, 3ds Max, SketchUp, 3DCoat
Responsibilities
Create macro world atmosphere maps, regional landmarks, and cinematic keyframes; Output orthographic views and material specs for 3D teams; Collaborate with level designers on blockout and gameplay integration; Optimize scene effects, lighting, and atmosphere in UE4/UE5; Establish visual style standards and aesthetic benchmarks.
Seniority
Senior, hands-on IC