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次世代写实场景概念设计师(高级/专家)

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Next-gen high-fidelity realistic scene concept design for sci-fi, modern, and realistic projects, including world-building atmosphere maps, landmark concepts, and cinematic keyframes.

Role type

Senior IC next-gen realistic scene concept artist

Builds

Production-ready scene concepts, architectural blueprints, and visual standards for 3D teams in PC/console/high-end cross-platform games

Domain

Video game development (Next-gen realistic/sci-fi)

Required skills

Perspective, lighting, color, composition, architectural styles, industrial design, 3D modeling (Blender/ZBrush/Maya/3ds Max/SketchUp/3DCoat), Unreal Engine 5, AIGC tools

Preferred skills

Unreal Engine 5 lighting and post-processing, AIGC workflow integration

Technologies

Unreal Engine 5, Blender, ZBrush, Maya, 3ds Max, SketchUp, 3DCoat

Responsibilities

Create macro world atmosphere maps, regional landmarks, and cinematic keyframes; Output orthographic views and material specs for 3D teams; Collaborate with level designers on blockout and gameplay integration; Optimize scene effects, lighting, and atmosphere in UE4/UE5; Establish visual style standards and aesthetic benchmarks.

Seniority

Senior, hands-on IC

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