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次世代3D角色设计师

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Create high/medium/low poly textures for 3D characters based on concept art, ensuring model scale, structure, and materials meet project quality standards.

Role type

Senior 3D Character Artist

Builds

3A game character assets (clothing, faces, hair)

Domain

Video Games / 3D Character Design

Required skills

Unreal Engine, Maya, 3ds Max, Substance Painter, Substance Designer, character topology, texture mapping, rigging, asset optimization, concept art interpretation, anatomy knowledge, external vendor management

Preferred skills

3A game experience, leadership in outsourcing management, technical research mindset

Technologies

Unreal Engine, Maya, 3ds Max, Substance Painter, Substance Designer

Responsibilities

Create high/medium/low poly textures for 3D characters based on concept art; Debug materials and textures in the game engine; Manage external vendor feedback and provide clear revision instructions; Validate version defects and propose solutions.

Seniority

Senior, hands-on IC

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