次世代3D角色设计师
Core
Create high/medium/low poly textures for 3D characters based on concept art, ensuring model scale, structure, and materials meet project quality standards.
Role type
Senior 3D Character Artist
Builds
3A game character assets (clothing, faces, hair)
Domain
Video Games / 3D Character Design
Required skills
Unreal Engine, Maya, 3ds Max, Substance Painter, Substance Designer, character topology, texture mapping, rigging, asset optimization, concept art interpretation, anatomy knowledge, external vendor management
Preferred skills
3A game experience, leadership in outsourcing management, technical research mindset
Technologies
Unreal Engine, Maya, 3ds Max, Substance Painter, Substance Designer
Responsibilities
Create high/medium/low poly textures for 3D characters based on concept art; Debug materials and textures in the game engine; Manage external vendor feedback and provide clear revision instructions; Validate version defects and propose solutions.
Seniority
Senior, hands-on IC