混元多模态技术美术(AI/动画/场景渲染方向)(北京)
Core
Develop technical solutions and tools to bridge AI, animation, and scene rendering with art teams, optimizing production workflows and visual quality within game engines.
Role type
Senior Technical Artist (AI/Animation/Rendering)
Builds
Production-ready game assets, optimized rendering pipelines, and internal tooling for art teams.
Domain
Game Development / AI / Computer Graphics
Required skills
Game engine development (Unreal/Unity/CE), AI tool integration, shader programming, pipeline optimization, scripting (Python/C#), resource management
Preferred skills
Experience with large-scale project development, familiarity with commercial game engines, knowledge of self-developed engines
Technologies
Unreal Engine, Unity, CE, Python, C#
Responsibilities
Collaborate with art and AI teams to define technical solutions for visual effects and data production; Optimize rendering efficiency and quality while adhering to hardware constraints; Develop script tools to enhance art team productivity; Create high-complexity technical art assets; Provide technical support and project coordination; Evaluate and implement industry trends and new tools for studio projects.
Seniority
Senior, hands-on IC