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混元多模态技术美术(AI/动画/场景渲染方向)(北京)

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Develop technical solutions and tools to bridge AI, animation, and scene rendering with art teams, optimizing production workflows and visual quality within game engines.

Role type

Senior Technical Artist (AI/Animation/Rendering)

Builds

Production-ready game assets, optimized rendering pipelines, and internal tooling for art teams.

Domain

Game Development / AI / Computer Graphics

Required skills

Game engine development (Unreal/Unity/CE), AI tool integration, shader programming, pipeline optimization, scripting (Python/C#), resource management

Preferred skills

Experience with large-scale project development, familiarity with commercial game engines, knowledge of self-developed engines

Technologies

Unreal Engine, Unity, CE, Python, C#

Responsibilities

Collaborate with art and AI teams to define technical solutions for visual effects and data production; Optimize rendering efficiency and quality while adhering to hardware constraints; Develop script tools to enhance art team productivity; Create high-complexity technical art assets; Provide technical support and project coordination; Evaluate and implement industry trends and new tools for studio projects.

Seniority

Senior, hands-on IC

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