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《逆战:未来》怪物策划-新星引力计划

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Design monsters and bosses for a shooting game, from concept to implementation, ensuring alignment with level art and gameplay.

Role type

Monster and Boss Designer (PVE Shooter)

Builds

Game content (monsters, bosses, levels) for a PVE shooter

Domain

Video Games / PVE Shooter

Required skills

Monster and boss design, PVE game production workflow, commercial game engine proficiency, prototype development, level design integration

Preferred skills

Deep knowledge of shooting games, extensive game experience, gameplay analysis

Technologies

Commercial game engines

Responsibilities

Design monsters and bosses from concept to implementation; Create and iterate monster/boss prototypes based on test feedback; Collaborate with art and engineering teams to translate design intent into game content

Seniority

Mid-level, hands-on IC

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