魔方工作室-UE技术向渲染TA
Core
Lead UE/UE5 rendering quality optimization and high-fidelity shader development to achieve cinematic visual effects for game projects.
Role type
Senior Technical Artist (Rendering)
Builds
High-fidelity game scenes and rendering pipelines for 3A or high-end mobile titles.
Domain
Game Development / Real-time Rendering
Required skills
Computer graphics principles, UE real-time rendering pipeline (Nanite, Lumen, virtual shadows), C++, Python, C#, HLSL/GLSL, Profiling tools (RenderDoc, PIX, Unreal Insights), DrawCall merging, Shader optimization, Texture compression, Memory management.
Preferred skills
Path tracing, AI denoising, Real-time global illumination, SIGGRAPH/GDC paper reading.
Responsibilities
Optimize UE/UE5 rendering quality and lead high-quality shader design; Collaborate with art and dev teams on rendering scheme design; Develop DCC and engine automation tools to resolve production bottlenecks; Fix rendering bugs and optimize rendering pipelines with engine programmers; Write standardized technical documentation and shader development guidelines.