和平精英-3D角色设计师-脸型方向·BJD美型
Core
Design and produce high/medium/low poly facial models and textures for BJD-style character faces in a mobile FPS game, ensuring precise facial proportions and skin quality for commercial release.
Role type
Senior 3D Character Artist (Face Specialist)
Builds
Real-time rendered 3D character faces for mobile games
Domain
Mobile gaming / 3D character art
Required skills
Unreal Engine, Maya, 3ds Max, ZBrush, Substance Painter, PBR workflow, facial structure knowledge, BJD style sculpting, outsourcing management, quality assurance
Preferred skills
FPS game experience, Peacekeeper Elite familiarity, secondary design capability, technical research interest
Technologies
Unreal Engine, Maya, 3ds Max, ZBrush, Substance Painter
Responsibilities
Create high/medium/low poly facial models and textures based on concept art; Debug materials and refine textures within Unreal Engine for real-time rendering; Manage external vendors for face production and control quality; Review and rectify facial defects in game versions.
Seniority
Senior, hands-on IC