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UE微恐轻动作项目-资深任务策划

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Design and iterate main story, side quests, seasonal themes, and daily task systems, integrating narrative with base operations gameplay to create seamless player guidance and progression.

Role type

Senior Quest & Guidance System Game Designer

Builds

Task chains, narrative integration, and player progression loops

Domain

Mobile gaming / Narrative design

Deliverable

product features

Required skills

Quest system architecture, narrative integration, data-driven iteration, funnel optimization, cross-functional collaboration

Preferred skills

Seasonal event design, random task mechanics, UI/UX feedback design

Technologies

Game design tools, data analysis platforms

Responsibilities

Plan and version-iterate task systems; Design task chains that integrate with base operations; Coordinate task triggers, goals, rewards, and UI implementation; Collaborate with narrative, level, system, and UI teams; Optimize player experience using retention and conversion data

Seniority

Senior, hands-on IC

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