UE微恐轻动作项目-资深任务策划
Core
Design and iterate main story, side quests, seasonal themes, and daily task systems, integrating narrative with base operations gameplay to create seamless player guidance and progression.
Role type
Senior Quest & Guidance System Game Designer
Builds
Task chains, narrative integration, and player progression loops
Domain
Mobile gaming / Narrative design
Deliverable
product features
Required skills
Quest system architecture, narrative integration, data-driven iteration, funnel optimization, cross-functional collaboration
Preferred skills
Seasonal event design, random task mechanics, UI/UX feedback design
Technologies
Game design tools, data analysis platforms
Responsibilities
Plan and version-iterate task systems; Design task chains that integrate with base operations; Coordinate task triggers, goals, rewards, and UI implementation; Collaborate with narrative, level, system, and UI teams; Optimize player experience using retention and conversion data
Seniority
Senior, hands-on IC