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UE微恐轻动作项目-2D场景设计接口人

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Lead 2D scene design for a micro-horror game project, defining visual style, color systems, and graphic language to create high-impact, memorable environments.

Role type

Senior 2D Scene Concept Artist (2D)

Builds

2D scene concepts, atmosphere art, and visual guides for a micro-horror game

Domain

Game Development / 2D Art

Deliverable

product features

Required skills

2D scene design, graphic composition, flat design language, visual storytelling, color theory, spatial design, minimalist aesthetics, symbolic design

Preferred skills

Visual innovation, new style exploration, cross-disciplinary collaboration (3D/Level Design)

Responsibilities

Define project visual style and quality standards; Create scene concepts and atmosphere art; Design space, architecture, and terrain using 2D graphic language; Control composition and visual hierarchy; Output scene specifications and visual guides; Collaborate with 3D artists and level designers.

Seniority

Senior, hands-on IC

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