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UE微恐轻动作项目-资深世界观策划

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Lead world-building and narrative design for a micro-horror game, creating lore bibles, long-term story pacing, and environmental storytelling.

Role type

Senior World-Building & Narrative Designer

Builds

Micro-horror game content with consistent visual and auditory world representation

Domain

Gaming (Micro-horror) + Mythology/Symbolism/Psychology

Required skills

World bible creation, long-term narrative pacing, environmental storytelling, micro-horror tone management, art requirement documentation

Preferred skills

Knowledge of Cthulhu mythos, folklore, semiotics, psychology

Technologies

N/A

Responsibilities

Build and maintain world bibles including glossaries and timelines; Plan long-term narrative rhythms and write storyboards for key animations; Design environmental narrative elements using symbols and props; Control the expression and experience scale of micro-horror themes; Collaborate with art, level, and audio teams to ensure world consistency.

Seniority

Senior, hands-on IC

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