UE微恐轻动作项目-资深世界观策划
Core
Lead world-building and narrative design for a micro-horror game, creating lore bibles, long-term story pacing, and environmental storytelling.
Role type
Senior World-Building & Narrative Designer
Builds
Micro-horror game content with consistent visual and auditory world representation
Domain
Gaming (Micro-horror) + Mythology/Symbolism/Psychology
Required skills
World bible creation, long-term narrative pacing, environmental storytelling, micro-horror tone management, art requirement documentation
Preferred skills
Knowledge of Cthulhu mythos, folklore, semiotics, psychology
Technologies
N/A
Responsibilities
Build and maintain world bibles including glossaries and timelines; Plan long-term narrative rhythms and write storyboards for key animations; Design environmental narrative elements using symbols and props; Control the expression and experience scale of micro-horror themes; Collaborate with art, level, and audio teams to ensure world consistency.
Seniority
Senior, hands-on IC