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次世代UE5战术射击端游-游戏引擎

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Deep customization and optimization of the Unreal Engine 5 for high-fidelity open-world tactical shooter games, focusing on rendering pipelines, terrain/vegetation systems, and lighting.

Role type

Senior IC Unreal Engine Technical Artist / Engine Programmer

Builds

High-fidelity open-world tactical shooter games

Domain

Video Games / Real-time Rendering

Required skills

C/C++, Unreal Engine core architecture, rendering pipeline optimization, terrain/vegetation systems, lighting systems (TOD), memory optimization, DrawCall reduction, LOD optimization, computer graphics algorithms

Preferred skills

Large-scale open-world game experience, UE5 latest features, performance profiling tools

Technologies

Unreal Engine 5, C++, C++

Responsibilities

Optimize CPU/GPU usage, memory footprint, and draw calls for large-scale scenes; Develop and maintain engine development standards; Troubleshoot engine-related technical issues; Track and implement new UE features and industry best practices.

Seniority

Senior, hands-on IC

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