OG项目组-高级战斗策划
Core
Designing and implementing combat systems, including combat flow, weapons, equipment, and character attributes, to ensure depth and variety in game battles.
Role type
Senior Combat Game Designer
Builds
Combat systems and mechanics for open-world 3A games
Domain
Video Games / Combat Systems
Required skills
Combat system design, 3C (character control), skill design, weapon design (ranged/melee), enemy AI module development, Unreal Engine development, game editor proficiency, system standardization
Preferred skills
Open-world game experience, 3A game experience, innovative design thinking
Technologies
Unreal Engine
Responsibilities
Design combat flow, systems, weapons, and character attributes; Write detailed combat mechanism documentation; Collaborate with design, development, art, and audio teams; Establish combat system standards and norms.
Seniority
Senior, hands-on IC