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OG项目组-高级战斗策划

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Designing and implementing combat systems, including combat flow, weapons, equipment, and character attributes, to ensure depth and variety in game battles.

Role type

Senior Combat Game Designer

Builds

Combat systems and mechanics for open-world 3A games

Domain

Video Games / Combat Systems

Required skills

Combat system design, 3C (character control), skill design, weapon design (ranged/melee), enemy AI module development, Unreal Engine development, game editor proficiency, system standardization

Preferred skills

Open-world game experience, 3A game experience, innovative design thinking

Technologies

Unreal Engine

Responsibilities

Design combat flow, systems, weapons, and character attributes; Write detailed combat mechanism documentation; Collaborate with design, development, art, and audio teams; Establish combat system standards and norms.

Seniority

Senior, hands-on IC

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