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金铲铲之战-技术美术

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Design and develop HD rendering pipelines and production tools for game assets to ensure high-quality visual presentation and performance.

Role type

Technical Artist (Game Engine)

Builds

Production pipelines, rendering tools, and optimized game assets

Domain

Game Development / Real-time Rendering

Required skills

Unity engine proficiency, DCC tools (3ds Max/Maya/Blender), core art skills (modeling/shading/lighting), shader programming (GLSL/HLSL), C#/C++ scripting, PBR theory knowledge

Preferred skills

Experience in scene building, character creation, animation, VFX, and performance optimization

Technologies

Unity, 3ds Max, Maya, Motion Builder, Blender, GLSL, HLSL, C#, C++, Python

Responsibilities

Design and develop HD rendering pipelines; assist in implementing production pipelines; optimize visual effects and performance; troubleshoot engine and tool issues for art teams; maintain production standards and technical documentation.

Seniority

Mid-level, hands-on IC

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