《逆战:未来》战斗策划(3C机甲向)
Core
Design and implement combat mechanics, camera systems, and character/mecha animation logic for a 3C mech-focused game.
Role type
Senior Combat Systems Designer (3C/Mech)
Builds
Character state machines, camera tools, and mecha skill systems
Domain
Video Games / 3C Combat / Mecha
Required skills
Combat system design, camera system design, animation state machine design, mecha mechanics knowledge, FPS/PVE gameplay design, UE engine experience
Preferred skills
Mecha animation production, technical planning
Responsibilities
Design and iterate character/mecha animation effects, design and implement in-game camera systems, build character base logic including state machines and initialization, develop mecha skills, establish 3C technical standards and documentation
Seniority
Mid-Senior, hands-on IC
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