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《逆战:未来》战斗策划(3C机甲向)

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Design and implement combat mechanics, camera systems, and character/mecha animation logic for a 3C mech-focused game.

Role type

Senior Combat Systems Designer (3C/Mech)

Builds

Character state machines, camera tools, and mecha skill systems

Domain

Video Games / 3C Combat / Mecha

Required skills

Combat system design, camera system design, animation state machine design, mecha mechanics knowledge, FPS/PVE gameplay design, UE engine experience

Preferred skills

Mecha animation production, technical planning

Responsibilities

Design and iterate character/mecha animation effects, design and implement in-game camera systems, build character base logic including state machines and initialization, develop mecha skills, establish 3C technical standards and documentation

Seniority

Mid-Senior, hands-on IC

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