3A修仙RPG游戏-主策划
Core
Lead the overall experience design for a 3A cultivation-themed RPG, covering world-building, exploration, narrative, character progression, combat, economy, and monetization.
Role type
Senior Lead Game Designer (3A Open World RPG)
Builds
A large-scale open-world cultivation RPG game
Domain
Gaming (Open World RPG, Cultivation/Fantasy)
Required skills
Open world exploration design, RPG combat systems, character progression design, numerical balancing, product architecture, Unity development logic, team management, cross-functional collaboration
Preferred skills
Cultivation genre expertise, Chinese-style open world project experience, hit open world project core production experience, NPC autonomous behavior design experience
Technologies
Unity
Responsibilities
Define overall game experience and scope; Design core systems including world, exploration, story, progression, combat, economy, and monetization; Lead the planning team, manage schedules, ensure solution quality, and coordinate cross-departmental development.
Seniority
Senior, hands-on IC with team leadership