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《怪物猎人:旅人》-战斗策划-怪物方向

Beijing, China💼 Full-time🗓 2026-09-28

Core

Design and implement monster mechanics, AI behaviors, and combat systems for an action RPG to ensure alignment with the game's worldview.

Role type

Combat Designer (Monster Direction)

Builds

Monster designs, AI behaviors, and combat interaction systems

Domain

Action RPG / Game Development

Required skills

Monster design, AI behavior design, Combat system balancing, State machine logic, Unreal Engine prototyping, Design documentation

Preferred skills

Action game experience, Behavioral analysis, Technical problem solving

Technologies

Unreal Engine 4, Unreal Engine 5, Blueprints

Responsibilities

Design monster backgrounds, appearances, skills, and combat rhythms; Implement monster AI behaviors; Collaborate with technical teams to optimize combat feedback; Analyze competitor monster designs to drive technical accumulation.

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