《怪物猎人:旅人》-战斗策划-怪物方向
Core
Design and implement monster mechanics, AI behaviors, and combat systems for an action RPG to ensure alignment with the game's worldview.
Role type
Combat Designer (Monster Direction)
Builds
Monster designs, AI behaviors, and combat interaction systems
Domain
Action RPG / Game Development
Required skills
Monster design, AI behavior design, Combat system balancing, State machine logic, Unreal Engine prototyping, Design documentation
Preferred skills
Action game experience, Behavioral analysis, Technical problem solving
Technologies
Unreal Engine 4, Unreal Engine 5, Blueprints
Responsibilities
Design monster backgrounds, appearances, skills, and combat rhythms; Implement monster AI behaviors; Collaborate with technical teams to optimize combat feedback; Analyze competitor monster designs to drive technical accumulation.
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