3D 场景地编负责人
Core
Lead 3D environment artist and level designer responsible for defining scene art styles, building standardized production pipelines, and overseeing level white-boxing, terrain creation, asset integration, lighting, and performance optimization.
Role type
Senior 3D Environment & Level Design Lead
Builds
Game levels, terrains, and immersive environments for interactive products
Domain
Video Game Development (3D Graphics & Level Design)
Required skills
3D scene art style definition, pipeline standardization, level white-boxing, terrain editing, asset integration, lighting design, performance optimization, team leadership, outsourcing management, cross-functional collaboration, game mechanics implementation, technical documentation
Preferred skills
AI workflow integration (Tripo3D, Hunyuan3D), advanced spatial composition, innovative problem solving, process improvement
Technologies
3dsMax, Maya, ZBrush, Substance Painter, Photoshop, Unity, Unreal Engine