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3D 场景地编负责人

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Lead 3D environment artist and level designer responsible for defining scene art styles, building standardized production pipelines, and overseeing level white-boxing, terrain creation, asset integration, lighting, and performance optimization.

Role type

Senior 3D Environment & Level Design Lead

Builds

Game levels, terrains, and immersive environments for interactive products

Domain

Video Game Development (3D Graphics & Level Design)

Required skills

3D scene art style definition, pipeline standardization, level white-boxing, terrain editing, asset integration, lighting design, performance optimization, team leadership, outsourcing management, cross-functional collaboration, game mechanics implementation, technical documentation

Preferred skills

AI workflow integration (Tripo3D, Hunyuan3D), advanced spatial composition, innovative problem solving, process improvement

Technologies

3dsMax, Maya, ZBrush, Substance Painter, Photoshop, Unity, Unreal Engine

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