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魔方在研轻动作游戏引擎开发工程师

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Develop and maintain the Unreal Engine for a light-action game, focusing on rendering, performance optimization, and toolchain development.

Role type

Senior IC game engine developer (Unreal Engine)

Builds

A stylized Chinese micro-horror action game

Domain

Video game development (3D graphics, game engines)

Required skills

C++, Unreal Engine architecture, 3D graphics, performance optimization, shader development, multi-threading, GPU debugging, reverse engineering

Preferred skills

Action game experience, mobile platform optimization, RHI layer optimization, style-specific rendering (Chinese micro-horror)

Technologies

UE4, UE5, Nanite, Lumen, VSM, MegaLights, LLDB, RenderDoc, PIX, IDA

Responsibilities

Fix engine-level crashes and bugs; implement advanced rendering effects for large-scale environments; monitor and resolve performance issues; develop and maintain editor tools and pipelines; research and validate new engine technologies.

Seniority

Senior, hands-on IC

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