魔方在研轻动作游戏引擎开发工程师
Core
Develop and maintain the Unreal Engine for a light-action game, focusing on rendering, performance optimization, and toolchain development.
Role type
Senior IC game engine developer (Unreal Engine)
Builds
A stylized Chinese micro-horror action game
Domain
Video game development (3D graphics, game engines)
Required skills
C++, Unreal Engine architecture, 3D graphics, performance optimization, shader development, multi-threading, GPU debugging, reverse engineering
Preferred skills
Action game experience, mobile platform optimization, RHI layer optimization, style-specific rendering (Chinese micro-horror)
Technologies
UE4, UE5, Nanite, Lumen, VSM, MegaLights, LLDB, RenderDoc, PIX, IDA
Responsibilities
Fix engine-level crashes and bugs; implement advanced rendering effects for large-scale environments; monitor and resolve performance issues; develop and maintain editor tools and pipelines; research and validate new engine technologies.
Seniority
Senior, hands-on IC