《三角洲行动》系统策划
Core
Design core gameplay systems including main flow, matchmaking/ranking, and loop mechanics for a tactical shooter game.
Role type
Senior Gameplay Systems Designer
Builds
Core gameplay loops, matchmaking systems, and progression features for a mobile/PC shooter
Domain
Mobile/PC Gaming, Tactical Shooter (FPS/TPS)
Required skills
Game systems design, logic rule definition, spreadsheet design, data analysis, competitive analysis, FPS/TPS game experience
Preferred skills
Independent ownership of core systems, aesthetic judgment, cross-team collaboration
Responsibilities
Design main flow and matchmaking systems; Define logic rules and data tables; Collaborate with numerical and combat teams; Analyze game data and player feedback to drive optimization
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