《怪物猎人:旅人》-玩法策划
Core
Design and implement gameplay mechanics and systems for an action RPG, ensuring alignment with IP style and user preferences.
Role type
Gameplay Designer
Builds
Action RPG gameplay loops and systems
Domain
Gaming / Action RPG
Required skills
Gameplay design, system design, data analysis for optimization, numerical balancing, complex configuration design, action game analysis
Preferred skills
Adaptability to new gameplay types, fast-paced iteration
Technologies
Game engines, data analysis tools
Responsibilities
Design and implement gameplay mechanics and systems; Collaborate with engineering and art to ensure execution; Optimize existing gameplay based on data analysis; Propose innovative design ideas aligned with IP and target audience.
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