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UE微恐轻动作项目-资深数值策划

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Designing game economy, progression systems, and reward structures to drive core gameplay loops and long-term player retention.

Role type

Senior IC game systems/numbers designer

Builds

Game economy models, progression frameworks, and reward systems

Domain

Mobile gaming / Tactical extraction (search, fight, drop)

Required skills

Game economy modeling, progression curve design, reward system architecture, combat balance tuning, commercial module configuration

Preferred skills

Data sensitivity for player experience, cross-functional coordination

Technologies

Game design tools, data monitoring systems

Responsibilities

Lead design of game economy and progression systems; Design resource production/consumption models; Configure rewards for levels, daily tasks, and active events; Participate in combat balance and skill tuning; Support commercial module design and configuration.

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