UE微恐轻动作项目-资深数值策划
Core
Designing game economy, progression systems, and reward structures to drive core gameplay loops and long-term player retention.
Role type
Senior IC game systems/numbers designer
Builds
Game economy models, progression frameworks, and reward systems
Domain
Mobile gaming / Tactical extraction (search, fight, drop)
Required skills
Game economy modeling, progression curve design, reward system architecture, combat balance tuning, commercial module configuration
Preferred skills
Data sensitivity for player experience, cross-functional coordination
Technologies
Game design tools, data monitoring systems
Responsibilities
Lead design of game economy and progression systems; Design resource production/consumption models; Configure rewards for levels, daily tasks, and active events; Participate in combat balance and skill tuning; Support commercial module design and configuration.