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AW项目组- AI原生游戏引擎开发

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Design and evolve an AI-native game engine kernel, focusing on rendering, scene, asset, physics, and animation subsystems to support AI agents.

Role type

Senior IC game engine developer (AI-native)

Builds

AI-native game engine kernel and editor toolchain

Domain

Gaming + AI

Deliverable

production ML models

Required skills

System-level languages (Rust/C++/C), Game engine architecture, Modern graphics APIs (WebGPU/Vulkan/D3D12/Metal), Shaders (WGSL/HLSL/GLSL), ECS, Asset pipelines, Computer graphics fundamentals, Data structures and algorithms

Preferred skills

TypeScript engineering, Debugging and observability tooling, Reading technical papers in English

Technologies

Rust, C++, C, TypeScript, WebGPU, Vulkan, D3D12, Metal, WGSL, HLSL, GLSL

Responsibilities

Design and implement engine subsystems for rendering, scene, assets, physics, and animation; Develop engine editor and toolchains for AI and human developers; Ensure engine quality, performance, and track cutting-edge technology ecosystems.

Seniority

Senior, hands-on IC

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