AW项目组- AI原生游戏引擎开发
Core
Design and evolve an AI-native game engine kernel, focusing on rendering, scene, asset, physics, and animation subsystems to support AI agents.
Role type
Senior IC game engine developer (AI-native)
Builds
AI-native game engine kernel and editor toolchain
Domain
Gaming + AI
Deliverable
production ML models
Required skills
System-level languages (Rust/C++/C), Game engine architecture, Modern graphics APIs (WebGPU/Vulkan/D3D12/Metal), Shaders (WGSL/HLSL/GLSL), ECS, Asset pipelines, Computer graphics fundamentals, Data structures and algorithms
Preferred skills
TypeScript engineering, Debugging and observability tooling, Reading technical papers in English
Technologies
Rust, C++, C, TypeScript, WebGPU, Vulkan, D3D12, Metal, WGSL, HLSL, GLSL
Responsibilities
Design and implement engine subsystems for rendering, scene, assets, physics, and animation; Develop engine editor and toolchains for AI and human developers; Ensure engine quality, performance, and track cutting-edge technology ecosystems.
Seniority
Senior, hands-on IC