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在研3A修仙游戏-动画绑定师

Shanghai, China💼 Full-time🗓 2026-09-28

Core

Creating high-quality rigging for console-level game characters and faces, developing animation pipeline tools, and integrating AI technologies for efficiency.

Role type

Senior IC technical animator (rigging & AI pipeline)

Builds

Game-ready character rigs, animation tools, and AI-driven animation workflows

Domain

Video game development (console/mobile)

Deliverable

production ML models | product features

Required skills

Maya rigging, Python scripting, Unity engine, C++ (preferred), AI animation research, physics simulation (cloth/hair), Unreal Engine (preferred)

Preferred skills

C++ development, Unreal Engine, 3C logic debugging

Responsibilities

Develop and maintain rigging toolchains and project animation pipelines; Research and implement AI technologies for animation efficiency; Build AI training databases and batch processing tools; Create dynamic skeletal, cloth, and hair physics in game engines; Collaborate with clients to implement gameplay and Timeline animation logic.

Seniority

Senior, hands-on IC

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