在研3A修仙游戏-NPC系统策划
Core
Design, plan, and optimize core gameplay experiences for an in-development 3A cultivation (Xianxia) game, specifically focusing on the NPC system.
Role type
Senior Gameplay Systems Designer (NPC focus)
Builds
Core gameplay loops and NPC systems for a 3A cultivation game
Domain
Video Games / RPG / Cultivation (Xianxia)
Required skills
RPG game design, core system design, coordination of dev/art/test, data analysis, user research, behavior trees, blueprints, scripting
Preferred skills
LLM development tools (CC, Cursor), LLM feature implementation, behavior tree/blueprint/script modification, content creation, coding ability, shipped game titles
Technologies
CC, Cursor, behavior trees, blueprints, scripting
Responsibilities
Plan and optimize core gameplay experiences; Coordinate development, art, and testing teams; Utilize data analysis and user research to improve gameplay
Seniority
Senior, hands-on IC