UE微恐轻动作项目-资深玩法开发工程师
Core
Design and implement combat, monster, and level systems for a UE-based horror game with light action mechanics.
Role type
Senior Gameplay Engineer (UE)
Builds
Combat systems, monster AI behaviors, and level trigger mechanisms
Domain
Video Games / Unreal Engine
Required skills
Unreal Engine development, C/C++, Lua, combat system design, monster AI logic, level design implementation, system architecture, data structures
Preferred skills
Game content production workflow optimization, toolchain development
Responsibilities
Design and implement combat, monster, and level systems; Tune combat values and monster attributes; Collaborate with art and design teams to optimize content production workflows and tools.
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