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UE微恐轻动作项目-资深玩法开发工程师

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Design and implement combat, monster, and level systems for a UE-based horror game with light action mechanics.

Role type

Senior Gameplay Engineer (UE)

Builds

Combat systems, monster AI behaviors, and level trigger mechanisms

Domain

Video Games / Unreal Engine

Required skills

Unreal Engine development, C/C++, Lua, combat system design, monster AI logic, level design implementation, system architecture, data structures

Preferred skills

Game content production workflow optimization, toolchain development

Responsibilities

Design and implement combat, monster, and level systems; Tune combat values and monster attributes; Collaborate with art and design teams to optimize content production workflows and tools.

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