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腾讯游戏-基础模型游戏趋势研究员-(PhD Program)

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Research trends in multimodal large models, AIGC, and Agents across game art, programming, animation, and gameplay; evaluate AI efficiency gains and risks; analyze R&D cost shifts; produce trend reports to support long-term strategy.

Role type

PhD-level research scientist (AI/Game Industry Strategy)

Builds

Quantitative cost models, trend reports, technology selection frameworks (self-developed/bought/partnered), and industry open standards.

Domain

Video game industry + Artificial Intelligence / Large Language Models

Deliverable

research

Required skills

Deep learning and foundation model research, Transformer/MoE/multimodal fusion/agent architecture, global game ecosystem knowledge, data analytics (Famitsu/SteamDB/Sensor Tower), Python/PyTorch, distributed training, academic writing.

Preferred skills

Japanese language proficiency, player immersion in specific genres (RPG/FPS/Roguelike/Gacha/Open World).

Technologies

PyTorch, Python, Transformer, MoE, Multimodal models, Agent architectures

Responsibilities

Research multimodal large models and AIGC trends; Evaluate AI impact on R&D efficiency and risks; Analyze AI-driven R&D cost migration patterns; Produce trend reports and technology selection strategies; Collaborate on business unit implementation and academic publication.

Seniority

PhD Program, Research Scientist

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