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腾讯游戏-多模态大模型算法研究员-交互动画生成方向

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Researching multimodal algorithms for generating interactive 3D animations from text and video inputs, focusing on character-environment interactions and physical realism.

Role type

Senior IC multimodal AI researcher (interactive animation generation)

Builds

Real-time interactive 3D animations for game engines

Domain

Gaming + Computer Vision + Physics Simulation

Deliverable

production ML models

Required skills

Deep learning theory, multimodal fusion architectures (Single-stream/Double-stream), Transformer design, Python, PyTorch, 3D skeletal animation, human kinematics (IK/FK, SMPL), physics simulation (PhysX, Isaac Gym, MuJoCo), reinforcement learning for action control

Preferred skills

Publications in top conferences (CVPR, ICCV, ECCV, SIGGRAPH), open-source contributions, algorithmic competition wins

Technologies

PyTorch, PhysX, Isaac Gym, MuJoCo, SMPL

Responsibilities

Research multimodal animation generation algorithms involving text-to-motion and video-to-motion; Fuse geometric and contact perception with large model architectures; Research post-processing for physical simulation to ensure realism; Drive algorithm implementation in game engines to optimize inference efficiency for real-time generation

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