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神秘学预研项目-3D场景地编(风格化)

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Creating 3D models, stylized textures, and material libraries for game scenes; assembling environments based on concept art; optimizing engine rendering.

Role type

Senior 3D Environment Artist (Stylized)

Builds

Game scenes, props, and environment assets

Domain

Game Development / 3D Graphics

Required skills

Hard surface modeling, hand-painted texturing, stylized art creation, 3D scene assembly, engine lighting optimization, LOD management

Preferred skills

Unity engine experience, outsourcing team management

Technologies

3ds Max, Maya, ZBrush, Substance Painter, Unity

Responsibilities

Build 3D models, stylized textures, and material libraries; coordinate with outsourcing teams to deliver project resources; assemble scene models, props, and lighting; construct game environments based on concept art; optimize engine rendering and environment performance.

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