神秘学预研项目-3D场景地编(风格化)
Core
Creating 3D models, stylized textures, and material libraries for game scenes; assembling environments based on concept art; optimizing engine rendering.
Role type
Senior 3D Environment Artist (Stylized)
Builds
Game scenes, props, and environment assets
Domain
Game Development / 3D Graphics
Required skills
Hard surface modeling, hand-painted texturing, stylized art creation, 3D scene assembly, engine lighting optimization, LOD management
Preferred skills
Unity engine experience, outsourcing team management
Technologies
3ds Max, Maya, ZBrush, Substance Painter, Unity
Responsibilities
Build 3D models, stylized textures, and material libraries; coordinate with outsourcing teams to deliver project resources; assemble scene models, props, and lighting; construct game environments based on concept art; optimize engine rendering and environment performance.