金铲铲之战-高级美术师-特效设计
Core
Design and produce high-level visual effects for heroes, the game board, and commercial features in a MOBA-style strategy game.
Role type
Senior IC visual effects artist (game)
Builds
In-game visual effects for heroes, board interactions, and monetization features
Domain
Mobile gaming, MOBA/Strategy
Required skills
Particle system design, animation principles, After Effects, Spine, Unity/Unreal engine, color theory, dynamic design, concept-to-production workflow
Preferred skills
MOBA or card game experience, optimization for performance, industry trend awareness, mentoring junior artists
Technologies
After Effects, Spine, Unity, Unreal Engine
Responsibilities
Design and create high-quality effects for heroes and game boards; Collaborate with design and engineering teams to implement feasible solutions; Optimize effects for performance and smooth gameplay; Review and guide work from external vendors or junior artists
Seniority
Senior, hands-on IC