雪中悍刀行-资深3D角色设计师
Core
Senior 3D character designer for wuxia games, responsible for defining production pipelines, leading high-quality character modeling and texturing, and solving technical art challenges.
Role type
Senior IC 3D character artist (wuxia games)
Builds
Production-ready 3D character assets (models, textures, materials) for wuxia game engines
Domain
Video game development (wuxia genre)
Required skills
3D character modeling, digital sculpting, UV mapping, texture baking, pipeline design, technical art collaboration, UE engine asset integration, human anatomy knowledge, performance optimization
Preferred skills
Vendor asset review, advanced shader research, team mentorship
Technologies
3ds Max, Maya, ZBrush, Substance Painter, Unreal Engine
Responsibilities
Define character production workflows and quality standards; Lead independent character creation from high-poly sculpting to final texture baking; Collaborate with technical artists to optimize materials for engine performance; Review and approve vendor-submitted character assets; Research and implement advanced character creation tools to boost team efficiency; Resolve complex technical challenges regarding character effects and integration.
Seniority
Senior, hands-on IC