魔方在研轻动作游戏客户端开发工程师(战斗方向)
Core
Develop the client-side combat module for a light-action game, focusing on core combat experience and platform adaptation.
Role type
Senior IC game client engineer (combat systems)
Builds
Action game combat systems and features
Domain
Gaming (Action/ARPG)
Required skills
C++, Unreal Engine 5 architecture, GAS framework, GameplayTag, AbilityTask, state machine implementation, animation system, procedural animation, hit detection tuning, performance profiling
Preferred skills
Experience with PC/Console/Mobile platforms, combat animation pipeline, combat feel tuning
Technologies
C++, Unreal Engine 5, GAS, Blueprint, Profiler, Unreal Insights
Responsibilities
Build scalable combat system frameworks, collaborate with designers and animators to refine combat feel, optimize performance across platforms, establish debugging and testing capabilities
Seniority
Senior, hands-on IC