魔方在研轻动作风格化游戏预研项目技术美术专家(动画向)
Core
Designing and implementing high-fidelity animation systems for action-oriented games, focusing on state machines, animation trees, and pipeline architecture.
Role type
Senior Technical Artist (Animation Systems)
Builds
AAA-quality action games with advanced motion systems
Domain
Video Games / Action / Animation Technology
Required skills
Animation state machine architecture, Animation tree design, Motion Matching, Procedural animation, Physics-based animation, Unreal Engine animation system internals, Maya, DCC toolchains, Runtime integration, Performance optimization
Preferred skills
Cross-functional collaboration, Technical leadership, Industry trend analysis
Responsibilities
Architect animation state machines and pipelines, Solve complex technical challenges in animation systems, Establish quality assurance standards for animation, Mentor team members, Integrate animation systems from DCC to Runtime, Evaluate and adopt emerging animation technologies