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魔方在研轻动作风格化游戏预研项目技术美术专家(动画向)

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Designing and implementing high-fidelity animation systems for action-oriented games, focusing on state machines, animation trees, and pipeline architecture.

Role type

Senior Technical Artist (Animation Systems)

Builds

AAA-quality action games with advanced motion systems

Domain

Video Games / Action / Animation Technology

Required skills

Animation state machine architecture, Animation tree design, Motion Matching, Procedural animation, Physics-based animation, Unreal Engine animation system internals, Maya, DCC toolchains, Runtime integration, Performance optimization

Preferred skills

Cross-functional collaboration, Technical leadership, Industry trend analysis

Responsibilities

Architect animation state machines and pipelines, Solve complex technical challenges in animation systems, Establish quality assurance standards for animation, Mentor team members, Integrate animation systems from DCC to Runtime, Evaluate and adopt emerging animation technologies

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