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灰境行者-资深动画师

Shanghai, China💼 Full-time🗓 2026-09-28

Core

Designing level narrative animations, storyboarding, and animation assets based on game world concepts.

Role type

Senior IC game animation artist

Builds

Game level narrative animations and assets

Domain

Video game development / Real-time 3D

Required skills

UE engine, Maya, Max, MotionBuilder, motion capture pipeline, storyboarding, video editing, cinematic language, layout design, performance direction, animation pipeline management

Preferred skills

None stated

Technologies

Unreal Engine, Autodesk Maya, Autodesk 3ds Max, MotionBuilder

Responsibilities

Design level narrative animations including storyboards and assets; Coordinate with project teams to plan resources and control quality; Optimize and upgrade engine animation tools; Review and manage outsourced production quality and schedule

Seniority

Senior, hands-on IC

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