灰境行者-资深动画师
Core
Designing level narrative animations, storyboarding, and animation assets based on game world concepts.
Role type
Senior IC game animation artist
Builds
Game level narrative animations and assets
Domain
Video game development / Real-time 3D
Required skills
UE engine, Maya, Max, MotionBuilder, motion capture pipeline, storyboarding, video editing, cinematic language, layout design, performance direction, animation pipeline management
Preferred skills
None stated
Technologies
Unreal Engine, Autodesk Maya, Autodesk 3ds Max, MotionBuilder
Responsibilities
Design level narrative animations including storyboards and assets; Coordinate with project teams to plan resources and control quality; Optimize and upgrade engine animation tools; Review and manage outsourced production quality and schedule
Seniority
Senior, hands-on IC
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