代号:Craft · 高级战斗策划(AI 生成游戏)
Core
Design and optimize high-quality combat systems and standards for an AI-generated game platform, translating combat design methodologies into structured knowledge for AI agents.
Role type
Senior Combat Game Designer (AI Generation)
Builds
AI-driven combat generation pipelines, combat templates, and component libraries for characters, skills, enemies, and AI behaviors.
Domain
Video Games / AI-Generated Content
Deliverable
production ML models
Required skills
Combat system design, combat rhythm modeling, skill design, numerical balancing, enemy AI logic, structured knowledge extraction, prompt engineering, quantitative analysis, modular design, quality evaluation metrics.
Preferred skills
Experience with AI tools for asset generation, familiarity with game engine combat frameworks.
Responsibilities
Collaborate with art and animation teams to establish combat feel standards; structure combat design knowledge into AI-executable rules and formulas; design quality evaluation dimensions for generated combat; create modular combat templates and component libraries; refine the combat generation pipeline with the AI team; establish standards for combat configuration and numerical systems.